LLScript Box Speaking and Semicircle of counting
For the first week, we were asked to get reacquianted with second life, and introduce ourselves to LLScript in Second Life, which allows us to have different things happen to different objects, or primitives that we create and spawn in the world.
The first objective was to spawn a cube primitive, and change the name, before initialising a new script.
The objective was then to create a script that would say different things each time the user touched the cube, looping back to the first statement after the third phrase.
The second objective was to create an object that would count to 10; for this I created a semicircle that would say a statement, and then count to 10 from 1.